The TFT Inferno comp comes with a catch if you arrived looking for "Inferno Draven": Draven is not an Inferno unit. At the Set 18 reveal his only trait was Bounty Seeker. He only counts toward Inferno if you put the Inferno Emblem on him. One Emblem guide recommends Ashe or Draven as the holders.
This guide covers what the trait does, who should carry the Emblem, what to build, and how to level and roll. For the wider picture, see our Set 18 tier list.
What the Inferno trait does
Inferno has breakpoints at 2, 3, 5 and 7 units. Its damage Burns and Wounds enemies. Burn deals a percentage of the target's max Health as true damage every second, and Wound reduces the healing they receive.
Here is what Riot's pre-launch Enchanted Wilds overview lists:
Inferno (2): 1% Burn.
Inferno (3): after combat, one shop slot that doesn't hold an Inferno champion ignites and rolls a champion one tier higher.
Inferno (5): ignites 2 shop slots, with 2% Burn.
Inferno (7): ignites 4 shop slots, with 3% Burn.
Treat the 5 and 7 numbers as launch values. Riot warned that all values in that overview were subject to change, and a listing from patch 18.5 shows 3% Burn at 5 units instead of 2%. The live figures for patch 18.6 aren't confirmed.
The real draw is the shop. Later breakpoints give earlier access to expensive, powerful units by igniting slots that roll one cost higher. That is what makes Inferno a fast-level engine.
Burn also stacks with other burn sources, so any extra burn on your board adds to Inferno's. If you don't have dedicated burn and wound items, Inferno is Riot's answer for getting both. Riot described the final breakpoint's burn as one of the most powerful in TFT's history.
Which units are Inferno?
In the comps below, Akali, Varus, Shen and Amumu are the native Inferno units. Riot's pre-launch overview lists six Inferno champions, while a patch 18.5 listing shows only five. The exact live roster isn't confirmed, so check your in-game trait panel.
Amumu already has the trait natively, so the Emblem is wasted on him. Put it on a carry who lacks Inferno.
Who holds the Inferno Emblem: Ashe or Draven?
The Ashe version should only be played with an Inferno Emblem. If it never drops, don't force that line.
There are two separate builds. Pick one and don't mix their items.
Ashe version (patch 18.6). It's a hard 4-cost Fast 8 line. When you find Ashe, give her the Emblem and Spear of Shojin. The Emblem gives her attack speed and lets her damage apply Inferno's Burn and Wound. That puts the anti-heal and the percentage burn on your main backline carry.
Draven version (patch 18.6). The top Inferno board in this version is a Fast 9 with Draven as the carry. Draven is a fair Emblem option whenever he is your main AD carry.
Which should you choose? Take Ashe when she shows up and Draven doesn't, or when you want the Fast 8 line. Take Draven when he is your main AD carry and you are aiming for the Fast 9 board.
Why Draven works (and when he doesn't)
Draven is a 5-cost whose attacks hit random enemies in range and apply a bleed. His ability throws two giant axes at the enemy with the most bleeds, consumes the stacks and instantly deals the remaining damage. Riot notes this helps finish enemies off and complete bounties.
Bounty Seeker asks you to pick one of three bounties. Easier ones give modest rewards and harder ones give much more.
In the patch 18.1 mid-patch update, his mana went from 0/120 to 0/110 and his base attack speed from 0.8 to 0.85. Riot said attack speed was already his best stat and told players to "grab those bows". We covered the original patch in our patch 18.1 breakdown.
Board and positioning
Early game
Stage 2-1 → 2-7Open with a strong AD board around Yunara, or Varus and Akali. Slam generic AD and tank items and push a win-streak.
Bench
Drop a unit here to take it off the board
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- InfernoInferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% BurnInferno23573 - AdaptorInnate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
(2) 25% OR
(3) 35% OR
(4) 50% ORAdaptor2341 - BlossomAfter combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% AD AP
(5) Wisps are in every shop, 30% AD AP
(7) Gain 4 gold after buying a Wisp, 50% AD AP
(9) You can buy 2 Wisps per round, 55% AD AP
(11) Wisps overflow with power, 100% AD APBlossom3579111 - DefenderYour team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25
(4) 60
(6) 115Defender2461 - Executioner(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.Executioner2341 - RapidfireYour team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
(2) +—% AS per Attack
(3) +—% AS per Attack
(4) +—% AS per Attack
(5) +—% AS per AttackRapidfire23451 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2461
Mid game
Stage 3-1 → 4-1Level up, add Juggernauts and Executioners, and hold your Inferno units. Playing 3 Inferno for shop high rolls is an option.
Bench
Drop a unit here to take it off the board
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- InfernoInferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% BurnInferno23574 - JuggernautYour team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 6% or 30%
(6) 8% or 42%Juggernaut2463 - AdaptorInnate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
(2) 25% OR
(3) 35% OR
(4) 50% ORAdaptor2341 - BlossomAfter combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% AD AP
(5) Wisps are in every shop, 30% AD AP
(7) Gain 4 gold after buying a Wisp, 50% AD AP
(9) You can buy 2 Wisps per round, 55% AD AP
(11) Wisps overflow with power, 100% AD APBlossom3579111 - DefenderYour team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25
(4) 60
(6) 115Defender2461 - Executioner(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
(4) Bleed damage increased to 35%.Executioner2341 - RapidfireYour team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
(2) +—% AS per Attack
(3) +—% AS per Attack
(4) +—% AS per Attack
(5) +—% AS per AttackRapidfire23451 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2461 - PrimalChoose one of four Primal Blessings.
(2)
(4)Primal241 - Riftbeast(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% AD 5% AP 6% AS
+5 Armor +5 MR +50 HP +1 Mana
(10) +2 maximum team sizeRiftbeast357101
Late game
Stage 4-2 → 5-1Roll at level 8 for 5 Inferno, then give the Inferno Emblem to Ashe or Draven and finish with the 5-cost carries.
Bench
Drop a unit here to take it off the board
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- InfernoInferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% BurnInferno23575 - HunterHunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% AD
(3) 30% AD
(4) 45% AD
(5) 60% ADHunter23453 - DefenderYour team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25
(4) 60
(6) 115Defender2462 - FaeYour team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 4.5% and 3% Heal.
(4) 7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.Fae242 - JuggernautYour team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 6% or 30%
(6) 8% or 42%Juggernaut2462 - PrimalChoose one of four Primal Blessings.
(2)
(4)Primal242 - AdaptorInnate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
(2) 25% OR
(3) 35% OR
(4) 50% ORAdaptor2341 - BlossomAfter combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% AD AP
(5) Wisps are in every shop, 30% AD AP
(7) Gain 4 gold after buying a Wisp, 50% AD AP
(9) You can buy 2 Wisps per round, 55% AD AP
(11) Wisps overflow with power, 100% AD APBlossom3579111 - RapidfireYour team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
(2) +—% AS per Attack
(3) +—% AS per Attack
(4) +—% AS per Attack
(5) +—% AS per AttackRapidfire23451 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2461 - SprykinGain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
(3) The Rider gains
15% HP and 15% AS
(5) 40% HP 35% AS, and 50% of the BFF's Ability applies to your Sprykin champions.
(7) 55% HP 55% AS, and 100% of the BFF's Ability applies to your Sprykin champions.Sprykin3571
The early board is built around four units: Shen, Akali, Yunara and Varus. Shen, Akali and Varus are Inferno units, so Inferno (3) is within reach early. By the mid-game you hold Amumu, Vi and Scuttlecrab alongside that core, which keeps the Inferno count growing while you level.
At level 9 there are two versions. Both keep the native Inferno units (Amumu, Shen, Akali and Varus) alongside Vi, Lillia and Sivir. One adds Ashe and Tristana with the Emblem on Ashe. The other adds Draven and Ashe with the Emblem on Draven. Four native Inferno units plus the Emblem holder gets you to the 5 Inferno breakpoint. In the Ashe version, Tristana is the unit you can play before Ashe shows up. Once you find Ashe, she becomes the Emblem holder.
Draven's attacks hit random enemies in range, which means you don't control who he hits. As general advice, keep your backline carry protected behind your frontline.
If you'd rather run a sturdier board, you can play more frontline, such as 4 Juggernaut, instead of 7 Inferno or Hunter.
Items and Emblem
Draven
Damage
Main build
- Guinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodGuinsoo's RagebladeRecurve BowAS +10% Attack SpeedNeedlessly Large RodAP +10 Ability Power
- Kraken's FuryAttacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.Recipe: Recurve Bow + Negatron CloakKraken's FuryRecurve BowAS +10% Attack SpeedNegatron CloakMR +20 Magic Resist
- Inferno EmblemRecipe: Spatula + Recurve BowInferno EmblemSpatulaAfter 6 rounds, gain a Spatula.Recurve BowAS +10% Attack Speed
Alternatives
Ashe
Damage
Main build
- Inferno EmblemRecipe: Spatula + Recurve BowInferno EmblemSpatulaAfter 6 rounds, gain a Spatula.Recurve BowAS +10% Attack Speed
- Spear of ShojinAttacks grant 5 bonus Mana.Recipe: Tear Of The Goddess + B.F. SwordSpear of ShojinTear Of The GoddessB.F. SwordAD +10 Attack Damage
Alternatives
Maokai
Tank
Main build
- Gargoyle StoneplateGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.Recipe: Chain Vest + Negatron CloakGargoyle StoneplateChain VestArmor +20 ArmorNegatron CloakMR +20 Magic Resist
- Spirit VisageRegenerate 2% of missing Health each second.Recipe: Giant's Belt + Tear Of The GoddessSpirit VisageGiant's BeltHP +150 HealthTear Of The Goddess
- Warmog's ArmorGain 18% max Health.Recipe: Giant's Belt + Giant's BeltWarmog's ArmorGiant's BeltHP +150 HealthGiant's BeltHP +150 Health
Here is the reasoning behind each build.
Draven: the Inferno Emblem, plus Guinsoo's Rageblade as an attack-speed pick. That second part is our analysis: attack speed is his best stat, so it fits. Treat it as a starting point rather than a locked build.
Draven (Elderwood variant): Deathblade, Guinsoo's Rageblade and Kraken's Fury. This is the build for the Elderwood board, not the Emblem build above.
Ashe: Inferno Emblem and Spear of Shojin.
Maokai (Elderwood variant): Gargoyle Stoneplate, Spirit Visage and Warmog's Armor. He is the big-HP tank who deals more damage as he takes it.
Burn's percentage-of-max-HP true damage is what wears down tanks, so extra burn sources are always welcome on top of Inferno.
Give Sivir and Amumu whatever completed items fit your components.
Augments
Also good
- Flame OnYour 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.Flame OnYour 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Augment picks for this comp haven't been confirmed, so there is no specific recommendation we can stand behind here.
Economy, leveling and rolldown
Target level by stage
- 3-2Level 6
- 3-5Level 7
- 4-1Level 8
- 5-1Level 9
Positioning
- Keep Draven and Ashe in the back line, protected by Juggernauts and tanks in the front.
- Draven's axes hit the enemy with the most bleeds, so keep him alive to finish enemies off.
Economy
- Build the econ and the AD opener together, and slam generic AD and tank items to hold a win-streak.
- Hold your Inferno units through Stage 3 instead of selling them for a different line.
Rolldown
- Level to 8 in Stage 4 and roll for 5 Inferno plus Sivir, Vi, Lillia and Hunter.
- Play Tristana until you find Ashe, then give her the Inferno Emblem and Spear of Shojin.
Here is what to do at each stage.
Stage 2. Open with a strong AD board, preferably around Yunara, and slam generic AD and tank items to win-streak. You can also build around 2-star Varus or Akali with AD items.
Stage 3. Level up and add more Juggernauts and Executioners, and hold Inferno units along the way. Playing 3 Inferno for shop high rolls is also an option, since Inferno 3 is where ignited shops start.
Stage 4. Roll at level 8 for 5 Inferno, with Sivir, Vi, Lillia and a Hunter. On the Draven version, the end goal is the Fast 9 board. If you go Elderwood on the Draven board, Riot calls it a summon trait with a positioning puzzle. Patch 18.6 cut Elderwood (9)'s HP bonus from 25% to 10%, so don't build around the top breakpoint.
The patch 18.6 mid-patch updates were bug fixes and client-side improvements only. This is a Set 18 line, so it runs out when Set 19 arrives with patch 19.1. The notes don't give a date.
Final tips
No Emblem, no Ashe comp. Don't force that line without one.
Hold your Inferno units while leveling. The ignited shops pay off once you reach 5.
Extra burn on your board stacks with Inferno's, so take it when it comes.
If you want a second pair of eyes on your rolldowns, our TFT Coach service can help you refine the timing.
Sources & Methodology
Recommendations reflect patch 18.1, 18.5, 18.6, mid lane, August 31st, Elderwood, Inferno Fast 9 (situational X tier), Stage 2, Stage 3, Stage 4, Fast 9, live ranked data (rank not stated), high-elo games, live data through 2026-11-08 (rank not stated), cross-checked across independent sources. Unit, trait and item details come from the game files published by CommunityDragon (patch 18.6). Data checked on November 10, 2026.

