The TFT Riftbeast comp built around Brambleback is a tempo line: you slam items early, get seven Riftbeasts online by 3-5 at the latest, and aim for a strong level 8 and 9 board. It plays as a Fast 9 at medium difficulty, and the full item builds go to Brambleback, Krug and Elder Dragon.
On patch 18.6, one of the major community tier lists puts the comp at A tier, and that same list has no S-tier comps at all. Treat it as a snapshot of the moment, since ratings can shift during the patch. Also keep in mind that some of the guides behind the level 8 timing, the Sett/Rakan advice and the alternative item builds are still marked for patch 18.5c. To see where the comp stands against the rest of the meta, our TFT Set 18 tier list is the place to compare.
Board by game phase
Early game
Stage 2-1 → 2-7Fill the board with cheap Riftbeasts, slam items early and protect your health.
Bench
- Krug3-cost · 1 starHealth 1100AD 55Armor 40MR 40AS 0.6Range 1Mana 80/135Rock and RollPassive: On death, split into two Kruglettes with — Health which immediately taunt, forcing enemies to attack them.Active: Gain — max Health, then roll into the target, dealing — damage.Slate Buff: On death, Krug and Kruglettes Shield allies for — max Health.Krug
- Camille1-cost · 1 starHealth 700AD 40Armor 40MR 40AS 0.75Range 1Mana 0/25Defensive SweepSlice the target for — physical damage and gain — Shield for — seconds.Camille
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- Riftbeast(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% AD 5% AP 6% AS
+5 Armor +5 MR +50 HP +1 Mana
(10) +2 maximum team sizeRiftbeast357103 - JuggernautYour team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 6% or 30%
(6) 8% or 42%Juggernaut2462 - BlossomAfter combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% AD AP
(5) Wisps are in every shop, 30% AD AP
(7) Gain 4 gold after buying a Wisp, 50% AD AP
(9) You can buy 2 Wisps per round, 55% AD AP
(11) Wisps overflow with power, 100% AD APBlossom3579111 - InvokerYour team gains Mana Regen, increased for Invokers.
(2) 1 Mana | 3 Mana
(3) 1 Mana | 4 Mana
(4) 2 Mana | 6 Mana
(5) 2 Mana | 8 ManaInvoker23451 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2461 - SummonerSummoners empower their summons in different ways.
Yorick: +30% Health
Azir: +20% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks
(2) Empower Summons
(3) Improve each effect by 50%Summoner231
Mid game
Stage 3-2 → 3-5Reach 7 Riftbeast units by 3-5 at the latest and finish the items of Brambleback and the tank.
Bench
- Sentinel4-cost · 1 starHealth 1300AD 75Armor 60MR 60AS 0.6Range 1Mana 60/150Azure ShockwaveGain — Shield for — seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take — magic damage, and are Mana Reaved for —.Blue Buff: Each time Sentinel casts, allies gain — Mana Regen.Mana Reave: Increase the Mana cost of the next Ability cast.Sentinel
- Cinderling1-cost · 1 starHealth 500AD 40Armor 25MR 25AS 0.7Range 4Mana 0/50Razor LeavesSummon five razor-sharp leaves that converge on the current target, dealing a total of — physical damage and applying —% Wound and —% Burn for — seconds.Scarlet Buff: Cinderling gains — Attack Damage each cast.Wound: Reduces healing received.Burn: Deals a percent of the target's max Health as true damage every second.Cinderling
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- Riftbeast(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% AD 5% AP 6% AS
+5 Armor +5 MR +50 HP +1 Mana
(10) +2 maximum team sizeRiftbeast357105 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2462 - JuggernautYour team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 6% or 30%
(6) 8% or 42%Juggernaut2462 - BlossomAfter combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
(3) Wisps are upgraded, 12% AD AP
(5) Wisps are in every shop, 30% AD AP
(7) Gain 4 gold after buying a Wisp, 50% AD AP
(9) You can buy 2 Wisps per round, 55% AD AP
(11) Wisps overflow with power, 100% AD APBlossom3579111 - BrawlerYour team gains 120 max Health. Brawlers gain more.
(2) 25% HP
(4) 40% HP
(6) 65% HPBrawler2461 - InvokerYour team gains Mana Regen, increased for Invokers.
(2) 1 Mana | 3 Mana
(3) 1 Mana | 4 Mana
(4) 2 Mana | 6 Mana
(5) 2 Mana | 8 ManaInvoker23451 - SummonerSummoners empower their summons in different ways.
Yorick: +30% Health
Azir: +20% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks
(2) Empower Summons
(3) Improve each effect by 50%Summoner231
Late game
Stage 4-2 → 5-5Play 7 Riftbeast units plus a flexible unit at level 8, add Elder Dragon as soon as you find it, then go to 9 once the board is stable.
Gain 3% stacking Attack Speed every second.Recipe: Negatron Cloak + Sparring Gloves
Bench
- Sett4-cost · 1 starHealth 1200AD 80Armor 60MR 60AS 0.65Range 1Mana 60/135HaymakerPassive: Upon falling below — max Health the first time each combat, gain 100 mana.Active: Wind up a big punch, rapidly healing for — before dealing — physical damage in a large cone.Sett
- Elder Dragon5-cost · 1 starTakes 2 team slotsHealth 1800AD 125Armor 75MR 75AS 0.5Range 2Mana 20/60Heat Without EqualPassive: Attacks deal — damage to enemies adjacent to the target.Active: Become invulnerable and fly into the air. On return, stun all enemies for — seconds, gain — Omnivamp, and Ignite them for — seconds. Ignited enemies take — max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.Flame Breath: Spew fire at the most enemies in a line through the target, dealing — physical damage, reduced by — for each enemy it passes through (minimum —.) Ignite those enemies for — seconds.Elder Dragon Buff: Damaging an enemy below — Health executes them.Elder Dragon
Drag units, or tap one and then a hex. Traits update as you move.
Traits
- Riftbeast(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5% AD 5% AP 6% AS
+5 Armor +5 MR +50 HP +1 Mana
(10) +2 maximum team sizeRiftbeast357107 - InvokerYour team gains Mana Regen, increased for Invokers.
(2) 1 Mana | 3 Mana
(3) 1 Mana | 4 Mana
(4) 2 Mana | 6 Mana
(5) 2 Mana | 8 ManaInvoker23452 - RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
(2) 12% Bonus Damage
(4) 25% Bonus Damage
(6) 40% Bonus DamageRavager2462 - VanguardAt Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
(2) 18% max Health
(4) 30% max Health
(6) 40% max Health. Gain 5% Durability while Shielded.Vanguard2462 - JuggernautYour team gains Durability. Juggernauts gain more.
(2) 4% or 20%
(4) 6% or 30%
(6) 8% or 42%Juggernaut2462 - BrawlerYour team gains 120 max Health. Brawlers gain more.
(2) 25% HP
(4) 40% HP
(6) 65% HPBrawler2461 - FaeYour team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
(2) 4.5% and 3% Heal.
(4) 7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.Fae241 - HunterHunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20% AD
(3) 30% AD
(4) 45% AD
(5) 60% ADHunter23451
The boards below are our recommended layouts for each stage. Drag the units to test your own formation: the traits update as you move them, and the bench lets you try the flexible picks.
Early. Yorick and Scuttlecrab plus Murkwolf are good early units. Murkwolf can hold items in Stage 2. A low-cost melee unit such as Camille works too.
Mid. Aim to have seven Riftbeasts active by 3-5. If you already have five Riftbeasts earlier, play them and start collecting Krug copies.
Late. At level 8, play seven Riftbeasts plus Sett or Rakan, depending on which tank you're itemizing. Always play Elder Dragon as soon as you find him. The final board also includes Taric.
Alpha Mark and Brambleback's position
Give the Alpha Mark to Brambleback. Place him on the weak side of the enemy board so he gets jump resets quickly. In practice, scout before the fight and put him where he can start killing things instead of bouncing off their strongest frontline.
Items: who carries what
Brambleback
Damage
Main build
- Guinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodGuinsoo's RagebladeRecurve BowAS +10% Attack SpeedNeedlessly Large RodAP +10 Ability Power
- Edge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.Recipe: B.F. Sword + Chain VestEdge of NightB.F. SwordAD +10 Attack DamageChain VestArmor +20 Armor
- QuicksilverCombat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.Recipe: Negatron Cloak + Sparring GlovesQuicksilverNegatron CloakMR +20 Magic ResistSparring Gloves+20 Critical Strike Chance
Build Guinsoo's Rageblade first, then Edge of Night. The third item is the flexible slot.
Alternatives
Krug
Tank
Main build
- Warmog's ArmorGain 18% max Health.Recipe: Giant's Belt + Giant's BeltWarmog's ArmorGiant's BeltHP +150 HealthGiant's BeltHP +150 Health
- Spirit VisageRegenerate 2% of missing Health each second.Recipe: Giant's Belt + Tear Of The GoddessSpirit VisageGiant's BeltHP +150 HealthTear Of The Goddess
- Gargoyle StoneplateGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.Recipe: Chain Vest + Negatron CloakGargoyle StoneplateChain VestArmor +20 ArmorNegatron CloakMR +20 Magic Resist
Elder Dragon
Damage
Main build
- Infinity EdgeGain Precision.Recipe: B.F. Sword + Sparring GlovesInfinity EdgeB.F. SwordAD +10 Attack DamageSparring Gloves+20 Critical Strike Chance
- Last WhisperDamage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce ArmorRecipe: Recurve Bow + Sparring GlovesLast WhisperRecurve BowAS +10% Attack SpeedSparring Gloves+20 Critical Strike Chance - Sterak's GageAt 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.Recipe: B.F. Sword + Giant's BeltSterak's GageB.F. SwordAD +10 Attack DamageGiant's BeltHP +150 Health
Alternative emblems
- Brawler EmblemThe holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.Recipe: Frying Pan + Giant's BeltBrawler Emblem
- Juggernaut EmblemThe holder gains the Juggernaut trait.
While above 50% Health, gain 30% Attack Speed.Juggernaut Emblem
The table below shows each carrier's build and its recipes.
Brambleback. Guinsoo's Rageblade and Edge of Night come first. Quicksilver is the usual third item, and Hand of Justice or Sterak's Gage are good swaps.
Krug. He is the itemized tank, with Warmog's Armor, Spirit Visage and Gargoyle Stoneplate.
Elder Dragon. He runs Infinity Edge, Last Whisper and Sterak's Gage.
The goal is to finish Brambleback's items and the tank items in Stage 3.
Augments
Top priority
- Omega RiftbeastYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.Omega RiftbeastYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Also good
- Verticality IIChampions gain 2.5% Attack Damage, 2.5% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.Verticality IIChampions gain 2.5% Attack Damage, 2.5% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.
- Verticality IIIChampions gain 4% Attack Damage, 4% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.Verticality IIIChampions gain 4% Attack Damage, 4% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.
Prioritize econ augments first, then items, then combat. That fits a comp that wants to hit levels 8 and 9 on time. Look for the Omega Riftbeast augment and the Verticality II and III augments.
Economy, leveling and rolldown
Target level by stage
- 3-2Level 6
- 4-2Level 8
Positioning
- Krug anchors the center of the front row. It is the main tank, and its split on death draws attacks.
- Brambleback starts on a flank, on the enemy's weak side, so its leaps reset quickly after each kill.
- Give the Alpha Mark to Brambleback once you have it.
- If you play Taric, pair it with Krug.
Economy
- Slam items in stage 2 instead of holding components: this comp plays for a win streak early.
- At 5 Riftbeasts, every third combat your next shop is overrun with Riftbeasts. Use these shops to upgrade before paying for rolls.
Rolldown
- Level to 6 on 3-2 with 5 Riftbeast units, so the free shops upgrade your units without rolling.
- Always play Elder Dragon when you hit it. It takes 2 team slots and counts as 2 Riftbeast units.
- Level to 8 on 4-2. Once the board is stable, go to 9 for another 5-cost unit.
Stage 2. Slam items aggressively and play for a full win streak with Brambleback's items.
Stage 3. Use the free Riftbeast shops only to upgrade units, not to reroll.
Stage 4. Level to 8 on 4-2.
Level 9. Once the board is stable, go to 9 for another 5-cost unit. If you aren't stable, don't force it.
Don't chase 3-star Riftbeasts
3-star Riftbeasts are generally a trap, with frontline units the exception. Put your gold into levels instead.
Final thoughts
This comp rewards clean tempo: early items, seven Riftbeasts by 3-5, and Brambleback with the Alpha Mark in the right spot. If you want someone to review your leveling and positioning in real games, the Coach service on Overpowered can help.
Sources & Methodology
Recommendations reflect patch 18.5, 18.6, tips, positioning tip, Stage 2, Stage 3, Stage 4, item priority, final board, Brambleback, final board, Krug, final board, Elder Dragon, final board, early units, augments, Stage 1-2, cross-checked across independent sources. Unit, trait and item details come from the game files published by CommunityDragon (patch 18.6). Data checked on November 6, 2026.

