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TFT Riftbeast Comp Guide: Brambleback Build in Patch 18.6

Learn how to play the TFT Riftbeast comp in patch 18.6: Brambleback items, positioning, augments, leveling timings and when to push to level 8 and 9.

Published Updated 3 min read
In this article

The TFT Riftbeast comp built around Brambleback is a tempo line: you slam items early, get seven Riftbeasts online by 3-5 at the latest, and aim for a strong level 8 and 9 board. It plays as a Fast 9 at medium difficulty, and the full item builds go to Brambleback, Krug and Elder Dragon.

On patch 18.6, one of the major community tier lists puts the comp at A tier, and that same list has no S-tier comps at all. Treat it as a snapshot of the moment, since ratings can shift during the patch. Also keep in mind that some of the guides behind the level 8 timing, the Sett/Rakan advice and the alternative item builds are still marked for patch 18.5c. To see where the comp stands against the rest of the meta, our TFT Set 18 tier list is the place to compare.

Board by game phase

Early game

Stage 2-1 → 2-7Fill the board with cheap Riftbeasts, slam items early and protect your health.

Team 4/4
Yorick1-cost · 1 starBlossomJuggernautSummonerHealth 650AD 50Armor 35MR 35AS 0.6Range 1Mana 50/110Last RitesPassive: On death, spawn a Spirit Walker with — max Health which immediately taunts, forcing enemies to attack it.Active: Restore — Health and strike the target, dealing — physical damage.
Scuttlecrab2-cost · 1 starRiftbeastJuggernautHealth 950AD 50Armor 45MR 45AS 0.65Range 1Mana 40/100Can You Dig It?Passive: Attacks are replaced by a dance that deals — physical damage to all adjacent enemies.Active: Burrow underground, gaining — Durability for — seconds and healing — over the duration.Green Buff: When allies fall below — Health, they restore — max Health.
Murkwolf2-cost · 1 starRiftbeastRavagerHealth 700AD 50Armor 40MR 40AS 0.75Range 1Mana 0/40Rending ClawsLeap to the lowest Health enemy within — Hexes and deal — physical damage. The next — attacks gain — Attack Speed and deal — bonus physical damage.Grey Buff: Gain Precision and — Critical Strike Chance, increased up to — based on missing Health.Items: Guinsoo's Rageblade, Edge of NightGuinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodEdge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.Recipe: B.F. Sword + Chain Vest
Pebbles1-cost · 1 starRiftbeastInvokerHealth 500AD 35Armor 25MR 25AS 0.8Range 4Mana 30/70Azure LaserBegin consuming — max Mana per second and channeling a laser on the target. Each second while casting, deal — magic damage to them and reduce their Magic Resist by —.Teal Buff: Gain — Mana Regen for every — seconds channeled.

Bench

  • Krug3-cost · 1 starRiftbeastBrawlerHealth 1100AD 55Armor 40MR 40AS 0.6Range 1Mana 80/135Rock and RollPassive: On death, split into two Kruglettes with — Health which immediately taunt, forcing enemies to attack them.Active: Gain — max Health, then roll into the target, dealing — damage.Slate Buff: On death, Krug and Kruglettes Shield allies for — max Health.Krug
  • Camille1-cost · 1 starCovenRavagerHealth 700AD 40Armor 40MR 40AS 0.75Range 1Mana 0/25Defensive SweepSlice the target for — physical damage and gain — Shield for — seconds.Camille

Drag units, or tap one and then a hex. Traits update as you move.

Traits

  • Riftbeast(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
    (5) Every 3 combats, your next shop is overrun with Riftbeasts.
    (7) On combat start and every 5 seconds Riftbeasts grow gaining
    5% AD 5% AP 6% AS
    +5 Armor +5 MR +50 HP +1 Mana
    (10) +2 maximum team size
    Riftbeast357103
  • JuggernautYour team gains Durability. Juggernauts gain more.
    (2) 4% or 20%
    (4) 6% or 30%
    (6) 8% or 42%
    Juggernaut2462
  • BlossomAfter combat, your Wisps are empowered.
    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
    (3) Wisps are upgraded, 12% AD AP
    (5) Wisps are in every shop, 30% AD AP
    (7) Gain 4 gold after buying a Wisp, 50% AD AP
    (9) You can buy 2 Wisps per round, 55% AD AP
    (11) Wisps overflow with power, 100% AD AP
    Blossom3579111
  • InvokerYour team gains Mana Regen, increased for Invokers.
    (2) 1 Mana | 3 Mana
    (3) 1 Mana | 4 Mana
    (4) 2 Mana | 6 Mana
    (5) 2 Mana | 8 Mana
    Invoker23451
  • RavagerRavagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    (2) 12% Bonus Damage
    (4) 25% Bonus Damage
    (6) 40% Bonus Damage
    Ravager2461
  • SummonerSummoners empower their summons in different ways.
    Yorick: +30% Health
    Azir: +20% Damage
    Mama Beak: +45% Damage
    Zyra: +4 Plant Attacks
    (2) Empower Summons
    (3) Improve each effect by 50%
    Summoner231

The boards below are our recommended layouts for each stage. Drag the units to test your own formation: the traits update as you move them, and the bench lets you try the flexible picks.

Early. Yorick and Scuttlecrab plus Murkwolf are good early units. Murkwolf can hold items in Stage 2. A low-cost melee unit such as Camille works too.

Mid. Aim to have seven Riftbeasts active by 3-5. If you already have five Riftbeasts earlier, play them and start collecting Krug copies.

Late. At level 8, play seven Riftbeasts plus Sett or Rakan, depending on which tank you're itemizing. Always play Elder Dragon as soon as you find him. The final board also includes Taric.

Alpha Mark and Brambleback's position

Give the Alpha Mark to Brambleback. Place him on the weak side of the enemy board so he gets jump resets quickly. In practice, scout before the fight and put him where he can start killing things instead of bouncing off their strongest frontline.

Items: who carries what

Brambleback4-costRiftbeastRavagerHealth 1100AD 120Armor 65MR 65AS 0.55Range 1Mana 0/40Crimson FuryPassive: When the target dies, leap at the next target, dealing — physical damage.Active: Gain — Attack Damage for — seconds. During this time ignore — Armor.Red Buff: Attacks —% Burn enemies and heal Brambleback for — max Health.

Brambleback

Damage

Main build

  • Guinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodGuinsoo's RagebladeRecurve BowAS +10% Attack SpeedNeedlessly Large RodAP +10 Ability Power
  • Edge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.Recipe: B.F. Sword + Chain VestEdge of NightB.F. SwordAD +10 Attack DamageChain VestArmor +20 Armor
  • QuicksilverCombat Start: Gain immunity to crowd control for 18 seconds.
    Gain 3% stacking Attack Speed every second.
    Recipe: Negatron Cloak + Sparring Gloves
    QuicksilverNegatron CloakMR +20 Magic ResistSparring Gloves+20 Critical Strike Chance

Build Guinsoo's Rageblade first, then Edge of Night. The third item is the flexible slot.

Alternatives

  • Guinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodEdge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.Recipe: B.F. Sword + Chain VestHand Of JusticeGain 2 effects: 15% Attack Damage and 15% Ability Power.12% Omnivamp.
    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
    Recipe: Tear Of The Goddess + Sparring Gloves
  • Guinsoo's RagebladeGain 7% stacking Attack Speed every second.Recipe: Recurve Bow + Needlessly Large RodEdge of NightAt 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.Recipe: B.F. Sword + Chain VestSterak's GageAt 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.Recipe: B.F. Sword + Giant's Belt
Krug3-costRiftbeastBrawlerHealth 1100AD 55Armor 40MR 40AS 0.6Range 1Mana 80/135Rock and RollPassive: On death, split into two Kruglettes with — Health which immediately taunt, forcing enemies to attack them.Active: Gain — max Health, then roll into the target, dealing — damage.Slate Buff: On death, Krug and Kruglettes Shield allies for — max Health.

Krug

Tank

Main build

  • Warmog's ArmorGain 18% max Health.Recipe: Giant's Belt + Giant's BeltWarmog's ArmorGiant's BeltHP +150 HealthGiant's BeltHP +150 Health
  • Spirit VisageRegenerate 2% of missing Health each second.Recipe: Giant's Belt + Tear Of The GoddessSpirit VisageGiant's BeltHP +150 HealthTear Of The Goddess
  • Gargoyle StoneplateGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.Recipe: Chain Vest + Negatron CloakGargoyle StoneplateChain VestArmor +20 ArmorNegatron CloakMR +20 Magic Resist
Elder Dragon5-costApex PredatorRiftbeastTakes 2 team slotsHealth 1800AD 125Armor 75MR 75AS 0.5Range 2Mana 20/60Heat Without EqualPassive: Attacks deal — damage to enemies adjacent to the target.Active: Become invulnerable and fly into the air. On return, stun all enemies for — seconds, gain — Omnivamp, and Ignite them for — seconds. Ignited enemies take — max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.Flame Breath: Spew fire at the most enemies in a line through the target, dealing — physical damage, reduced by — for each enemy it passes through (minimum —.) Ignite those enemies for — seconds.Elder Dragon Buff: Damaging an enemy below — Health executes them.

Elder Dragon

Damage

Main build

  • Infinity EdgeGain Precision.Recipe: B.F. Sword + Sparring GlovesInfinity EdgeB.F. SwordAD +10 Attack DamageSparring Gloves+20 Critical Strike Chance
  • Last WhisperDamage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
    Sunder: Reduce Armor
    Recipe: Recurve Bow + Sparring Gloves
    Last WhisperRecurve BowAS +10% Attack SpeedSparring Gloves+20 Critical Strike Chance
  • Sterak's GageAt 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.Recipe: B.F. Sword + Giant's BeltSterak's GageB.F. SwordAD +10 Attack DamageGiant's BeltHP +150 Health

Alternative emblems

  • Brawler EmblemThe holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.Recipe: Frying Pan + Giant's BeltBrawler Emblem
  • Juggernaut EmblemThe holder gains the Juggernaut trait.
    While above 50% Health, gain 30% Attack Speed.
    Juggernaut Emblem

The table below shows each carrier's build and its recipes.

Brambleback. Guinsoo's Rageblade and Edge of Night come first. Quicksilver is the usual third item, and Hand of Justice or Sterak's Gage are good swaps.

Krug. He is the itemized tank, with Warmog's Armor, Spirit Visage and Gargoyle Stoneplate.

Elder Dragon. He runs Infinity Edge, Last Whisper and Sterak's Gage.

The goal is to finish Brambleback's items and the tank items in Stage 3.

Augments

Top priority

  • Omega RiftbeastYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.Omega RiftbeastYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Also good

  • Verticality IIChampions gain 2.5% Attack Damage, 2.5% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.Verticality IIChampions gain 2.5% Attack Damage, 2.5% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.
  • Verticality IIIChampions gain 4% Attack Damage, 4% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.Verticality IIIChampions gain 4% Attack Damage, 4% Ability Power, — Armor, and — Magic Resist for each ally that shares a trait with them.

Prioritize econ augments first, then items, then combat. That fits a comp that wants to hit levels 8 and 9 on time. Look for the Omega Riftbeast augment and the Verticality II and III augments.

Economy, leveling and rolldown

Target level by stage

  1. 3-2Level 6
  2. 4-2Level 8

Positioning

  • Krug anchors the center of the front row. It is the main tank, and its split on death draws attacks.
  • Brambleback starts on a flank, on the enemy's weak side, so its leaps reset quickly after each kill.
  • Give the Alpha Mark to Brambleback once you have it.
  • If you play Taric, pair it with Krug.

Economy

  • Slam items in stage 2 instead of holding components: this comp plays for a win streak early.
  • At 5 Riftbeasts, every third combat your next shop is overrun with Riftbeasts. Use these shops to upgrade before paying for rolls.

Rolldown

  • Level to 6 on 3-2 with 5 Riftbeast units, so the free shops upgrade your units without rolling.
  • Always play Elder Dragon when you hit it. It takes 2 team slots and counts as 2 Riftbeast units.
  • Level to 8 on 4-2. Once the board is stable, go to 9 for another 5-cost unit.

Stage 2. Slam items aggressively and play for a full win streak with Brambleback's items.

Stage 3. Use the free Riftbeast shops only to upgrade units, not to reroll.

Stage 4. Level to 8 on 4-2.

Level 9. Once the board is stable, go to 9 for another 5-cost unit. If you aren't stable, don't force it.

Don't chase 3-star Riftbeasts

3-star Riftbeasts are generally a trap, with frontline units the exception. Put your gold into levels instead.

Final thoughts

This comp rewards clean tempo: early items, seven Riftbeasts by 3-5, and Brambleback with the Alpha Mark in the right spot. If you want someone to review your leveling and positioning in real games, the Coach service on Overpowered can help.

Sources & Methodology

Recommendations reflect patch 18.5, 18.6, tips, positioning tip, Stage 2, Stage 3, Stage 4, item priority, final board, Brambleback, final board, Krug, final board, Elder Dragon, final board, early units, augments, Stage 1-2, cross-checked across independent sources. Unit, trait and item details come from the game files published by CommunityDragon (patch 18.6). Data checked on November 6, 2026.